JedWork Inc.
Jed Lengyel
Contract Work
![]() | Pirates of the Burning Sea
As graphics developer for Flying Lab Software, I replumbed the runtime shader system, added graphics statistics gathering and reporting, optimized many of the shaders to support the minimum specification machines, and added support for antialiasing and anisotropic texture filtering. As a tools developer, I updated the art tool pipeline to smooth the export from Maya and import into the game editor (for ships, characters, props, sets, portal/cell visibility, physics, and path planning.) Made many edit/debug loops tighter for the artist by doing hot-loading of the new assets. |
Ferry Education Pilot
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UpperDeckU
In this project with Upper Deck Company, I stepped in as lead programmer for Flying Lab Software with six weeks to go until a hard deadline. Even though this was a 2D web game, we faced a complex server architecture, a large art asset base, and lots of minigames. With deep triage and intense focus, we shipped on time. |
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